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I’ve just started teaching an online course, and one module is a very very introductory statistics module. There are a couple of moments when we ask the students to describe how they interpret some hypothesis tests and p-values, and a couple of the students have written very lengthy responses describing all the factors that weren’t controlled in the experiments outlined in the problem, and why that means that the confidence intervals/p-values are meaningless. When all we wanted was “we are 95% confident that the mean outcome in this situation is between here and here”.

It’s happened to me a lot before. Many students in various disciplines are extremely good at coming up with worries about experimental design or validity of measurement processes, and so they never get to the part where they deal with the statistics itself. They seem to treat every problem like the classic “rooster on the barn roof” problem,  essentially declaring that “roosters don’t lay p-values” and choosing not to answer the question at all.

Don’t get me wrong, I really do want the students to be good worriers: they should be able to think about experimental design and validity and bias and all those things that impact on whether the statistics answers the question you think it does. But what they can’t do is use it to avoid talking about statistics at all! There are quite a few students who seem to be using those worries to discount all statistical calculations, and to sidestep the need to understand the calculation processes involved. “Your question is stupid, and I refuse to learn until it’s less stupid,” they implicitly say.

The weirdest part is that the assignment or discussion questions don’t usually discuss enough details for the students to actually conclude there is a problem. They say “the groupss were not kept in identical conditions”, but nowhere does it say they weren’t. I realise that in a published article if it doesn’t say they were then you might worry, but this is just an assignment question whose goal is to try to make sense of what a p-value means! Why not give the fictitious researchers the benefit of the doubt? And also, take some time to learn what a p-value means!

I do realise it’s a bit of a paradox. In one part of the intro stats course, we spend time getting them to think about bias and representativeness and control, and in another part, we get grumpy when they think about that at the expense of the detail we want them to focus on today. It must be a confusing message for quite a few students. But on the other hand, even when reading a real paper, you still do need to suspend all of that stuff temporarily to assess what claim the writer is at least trying to make. It’s a good skill to be able to do this, even if you plan to tear down that claim afterwards!

I am thinking one way to deal with this is to start asking questions the other way around. Instead of asking only for “what ways could this be wrong?”, ask “how would you set this up to be right?” And when I ask about interpreting a p-value, maybe I need to say “What things should the researcher have considered when they collected this data? Good. Now, suppose they did consider all those things, how would you interpret this p-value?” Then maybe I could honour their worries, but also get them to consider the things I need them to learn.

Posted in How people learn (or don't), Thoughts about maths thinking | Tagged
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I have learned a lot from Twitter about how to treat my students, and most of it has been through being treated in ways I do not like. Recently I have been searching my own tweets to find things I’ve said before, and as I’ve dipped into old conversations, several unpleasant feelings have resurfaced when I read the way I’ve been treated. I don’t want to make my students feel that way, so I want to avoid doing those things to my students.

So, here are some ways I don’t want to treat my students, based on ways I have been treated on Twitter. To my shame, I have done most of these to others on Twitter too, and I am trying hard not to. I know most of the people who have done this to me will be mortified to know they have, so I am not going to call anyone out here. I just want to share what I have learned.

So, here is a list of things I don’t want to do to the students, because I don’t like it when they happen to me:

  • Offer solutions when they haven’t asked for any.
  • Interrupt their problem-solving process.
  • Ignore their feelings when they express them.
  • Tell them their feelings are wrong.
  • Respond with a story about me rather than seek more from them.
  • Completely ignore the main point of what they said and respond to just one word or phrase.
  • Respond to them telling me something they like by giving recommendations for new things.
  • Respond with a fire hose of even more technical terminology.
  • Tell them they are wrong to be confused.
  • Tell them the thing they like is wrong because I like something else.
  • Discount their success by pushing to the extension straight away.
  • Respond to everything with sarcasm.
  • Focus only on the bit I think is wrong.

My original plan was to elaborate on each of these, but I have kept coming back to this post for months and feeling overwhelmed with that task, so I think it’s time to just push send. And maybe it’s a good thing each time I read this to have to imagine what each of these things looks like. I’m hoping it’s useful to you to have to think about what these might mean too. But of course if you want me to explain a particular one of them more, do ask and I will do my best.

Posted in Being a good teacher, How people learn (or don't) | Tagged ,
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Last year I invented a game called Digit Disguises and it has become a regular feature at One Hundred Factorial and other events. But before Digit Disguises came along, there was another game with a similar style of interaction that we played regularly, and this blog post is about that game. The game is called “Which Number Where?”

Which Number Where: A Game of Logical Deduction

Players:

  • This game is designed for two players, or two teams.

Setting up:

  • Each player/team has two grids with six large boxes arranged in two rows, each containing little squares, one grid is labelled MINE and one is labelled THEIRS. See the picture below.
  • Each player/team writes the numbers 1 to 8, each in a separate smaller square in the MINE grid, keeping the grid where the other player/team can’t see it. (I have a printable version with the rules on it that can be turned into battleships-style game stands here.)
  • The six larger boxes are called “rooms”, and their location can be described by left, middle and right, and by top and bottom.

The goal:

  • There are six rooms in the grid: top left, top middle, top right, bottom left, bottom middle, bottom right. You need to find out which room each of the other player’s eight numbers are in. It does not matter which box within the room each number is in, you just need to know which room each number is in.

Your turn:

  • On your turn, ask any Yes or No question to the other player/team. You cannot ask any question other than one whose answer is Yes or No. Some examples are: “Is 1 in a top room?”, “Are there any empty rooms?”, “Are there any rooms with two even numbers?”
  • The other player answers the question truthfully with either a Yes or a No.
  • You can write notes to help you figure out what you know from the information you have so far.
  • If the answer is YES, then you get another turn.
    If the answer is NO, then that is the end of your turn.

Ending the game

  • On your turn, if you think you know where the other player’s numbers are, then ask one at a time if each number is in the location you think. If the answer is YES to all eight questions then you win! (If not, then at the first NO it’s the other player’s turn and the game continues.)

The story of Which Number Where

Once my wife and I were in a toy shop and we saw a game called “Guess Where?” by Milton Bradley for my family. It was pretty cute. Each player had a battleships-style fold-out stand with a picture of a house, which had slots in them to put little pictures of family members. The goal was to find out where the family members were in the house. For example, maybe Grandpa and the Cat were in the Kitchen. The thing that really intrigued me about the game was the fact that you were allowed to ask *any* yes or no question, and that a yes resulted in an extra turn.

I loved playing the game in our house, and so I wanted to buy a Guess Where set for the Maths Learning Centre, but when I tried, I discovered that the game was out of print. So instead in 2015 I designed a pen-and-paper version that I could print and play, or draw on a whiteboard and play. Of course to make it mathsy and easier to describe, I just used numbers instead of people, and so the game Which Number Where was born.

It’s been quite a staple at One Hundred Factorial over the years, and when I came to write this post, I was actually surprised at just how many years it had been since I made it! Here is a video from three years ago of a piece of a game in action so you can see how it works with real people:

And here is a game I played over Twitter two years ago so you can see all the questions that were asked in a game. Click on the twitter logo in the it and you will be taken to twitter where you can can scroll through the whole thread (no need to log into twitter to see it).

Thoughts on Which Number Where

I love Which Number Where! In many ways it’s quite similar to Battleships, but it is SO much cooler for two important reasons.

Firstly, you can ask any Yes-or-No question you like. This gives enormous freedom to the players, and people who play it really try to exploit this to get a lot of information all at once. Players also seem to like that they can be creative, and will tend to ask questions in a new or less obvious way even when a simple “Is 1 in the top left room?” would produce the same information.

Interestingly, using numbers allows for more freedom than the original Guess Where game. Numbers have a lot of features and properties that distinguish them, allowing for more creative ways to group them or refer to them. In games I have played, people have referred to even and odd numbers, prime numbers, powers of two, greater or less than a specific number, and several other properties. You can also use arithmetic on the numbers to help you get information. One of my personal favourite questions is of the form “Is the sum of the numbers in [insert collection of rooms] row even?”. This tells you how many odd or even numbers might be there, and if you’ve already located a few numbers, can actually give you rather a lot of information.

Secondly, the fact that you get another turn if you get a Yes answer forces people to think about how to ask their question. If you have a feeling about which answer is the most likely, you need to ask your question in such a way that that answer will produce a Yes rather than a No. And this makes you think about negating statements logically, which to me is really cool. My favourite is when someone asks something like “Is 8 outside the top left room?” as opposed to “Is 8 in the top left room?”

The two reasons above are inherent in the game itself, even just playing one-on-one. But the other thing that makes me love the game even more is when we play in teams. I adore listening to the discussion between the players in a team about what question to ask next, and about what information they have from the questions they have asked so far. It’s always fascinating to hear people’s thinking, and this game of pure logic is such an easy way to get that thinking on display.

I hope you enjoy playing (and listening to others playing) as much as I do.

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It’s been four years since I came up with the idea of iplanes as a way to organise the complex points on a graph, and in the intervening time I have thought about them on and off. For some reason right now I am thinking about them a lot, and I thought I would write […]

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This blog post is about a piece of the MLC learning environment which is very special to me: the date blocks. It’s a set of nine blocks that can be arranged each day to spell out the day of the week, the day number, and the month. I love changing them when I set up […]

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The weekly puzzle session that I run at the University of Adelaide is called One Hundred Factorial. In the middle of the night, I suddenly realised that I have never written about why it is called One Hundred Factorial, and so here is the story.
The very beginning
Once upon a time I was a PhD student in […]

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I don’t like BODMAS/BEDMAS/PEMDAS/GEMS/GEMA and all of the variations on this theme. I much prefer to use something else, which I have this week decided to call “The Operation Tower”.

In case you haven’t heard of BODMAS/BEDMAS/PEMDAS/GEMS/GEMA, then you should know they are various acronyms designed to help students remember the order of operations that mathematics […]

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This blog post is about a game I invented this week, and the game is AWESOME, if I do say myself.
DIGIT DISGUISES: A game of algebraic deduction
Players:

This game is designed for two players, or two teams.

Setting up:

Each player/team has two grids with the letters A to J, one labelled MINE and one labelled THEIRS, like the […]

Posted in Isn't maths cool?, One Hundred Factorial, Thoughts about maths thinking | Tagged
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Context fatigue is a particular kind of mental exhaustion that happens after having to make sense of multiple different contexts that maths/statistics is embedded in. I feel it regularly, but I feel it most strongly when I have spent a day helping medical students critically analyse the statistics presented in published journal articles.
The problem with maths […]

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I am often saying how important it is to listen to students, and that I am fascinated by student thoughts and feelings. When students say I am a good teacher my usual response is to say it’s because I have spent the last eleven years in a situation where I get to listen to lots […]

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